//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define eclipseSFX
{
    SetSelector
    {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			    Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			    Visualparticle SFX A Eclipse Unit effect
			}
		}		    
    }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_idlea
				replaceTexture special e anubite/Uber Guardian
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.45 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.75
			}
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.45 true   
				tag GenericSound 0.60 true   
				tag SpecificSoundSet 0.37 false Arrow checkVisible 
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.75
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.60 true
				tag GenericSound 0.75 true
				tag SpecificSoundSet 0.53 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.0
			}
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.60 true
				tag GenericSound 0.75 true
				tag SpecificSoundSet 0.53 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.0
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.65 true
				tag GenericSound 0.80 true
				tag SpecificSoundSet 0.58 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.1
			}
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.65 true
				tag GenericSound 0.80 true
				tag SpecificSoundSet 0.58 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.1
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.70 true
				tag GenericSound 0.85 true
				tag SpecificSoundSet 0.63 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.2
			}
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.70 true
				tag GenericSound 0.85 true
				tag SpecificSoundSet 0.63 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.2
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.75 true
				tag GenericSound 0.90 true
				tag SpecificSoundSet 0.68 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.75 true
				tag GenericSound 0.90 true
				tag SpecificSoundSet 0.68 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.75 true
				tag GenericSound 0.90 true
				tag SpecificSoundSet 0.68 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.75 true
				tag GenericSound 0.90 true
				tag SpecificSoundSet 0.68 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_attacka
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.75 true
				tag GenericSound 0.90 true
				tag SpecificSoundSet 0.68 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
			version
			{
				Visual special e anubite iron_attackb
				ReplaceTexture Special E Anubite/Uber Guardian
				tag Attack 0.75 true
				tag GenericSound 0.90 true
				tag SpecificSoundSet 0.68 false Arrow checkVisible
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_boreda
				ReplaceTexture Special E Anubite/Uber Guardian
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.0
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.1
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.2
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.3
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.3
			}
		}
		set hotspot
		{
			version
			{
				Visual special e anubite iron_runa
				ReplaceTexture Special E Anubite/Uber Guardian
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.3
			}
		}
	}
}

//==============================================================================
anim JumpTakeoff
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_jumptakeoff
				ReplaceTexture Special E Anubite/Uber Guardian
				tag SpecificSoundSet 0.00 false AnubiteJump checkVisible 
				tag SpecificSoundSet 0.00 false JumpAttack checkVisible 
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_jumpfly
				ReplaceTexture Special E Anubite/Uber Guardian
				tag SpecificSoundSet 0.00 false AnubiteJump checkVisible
				tag SpecificSoundSet 0.00 false JumpAttack checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
				Length 2.0
			}
			version
			{
				Visual special e anubite iron_jumpland
				ReplaceTexture Special E Anubite/Uber Guardian
				tag SpecificSoundSet 0.00 false AnubiteJump checkVisible
				tag SpecificSoundSet 0.00 false JumpAttack checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
				Length 1.75
			}
			version
			{
				Visual special e anubite iron_jumpland
				ReplaceTexture Special E Anubite/Uber Guardian
				tag SpecificSoundSet 0.00 false AnubiteJump checkVisible
				tag SpecificSoundSet 0.00 false JumpAttack checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
				Length 1.75
			}
		}
    }
}

//==============================================================================
anim JumpLand
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_jumpland
				ReplaceTexture Special E Anubite/Uber Guardian
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_flaila
				ReplaceTexture Special E Anubite/Uber Guardian
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot eclipseSFX hotspot
				connect hotspot bloodspurtflail hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual special e anubite iron_deatha
				ReplaceTexture Special E Anubite/Uber Guardian
				length 0.7
			}
		}
	}
}
